Skip to main content Skip to main navigation Skip to footer content

Office of IDEAS

DH/DS Spring 2023 Workshop Series (Tuesdays 12-2)

Apply Here

Workshop Series Description

DH/DS Ad Hoc Committee Certificate Program is led by Dr. Ashley Foster. The Office of IDEAS in collaboration with the Digital Humanities/Digital Scholarship (DH/DS) Ad Hoc Committee are happy to announce a Spring 2023 workshop training series faculty certificate program. DH/DS is a diverse and interdisciplinary framework, bringing together the arts, humanities, and sciences within the scope of utilizing and developing digital tools to support the scholarly and teaching process. This workshop series, conducted over the Spring 2023 semester, offers faculty an introduction to the practices, methodologies, and techniques of DH/DS, including a consideration of accessibility and Universal Design for Learning. Faculty who complete the program, estimated at 20-25 hours, will receive a certificate and $750 in Professional Development funds.  Attendance of seven interactive in person, synchronous workshops, completion of three canvas modules, and inclusion of a DH/DS module in your Spring 2023 syllabus is required. 

Learning Objectives for Workshop Series Curriculum Overall 

Faculty who complete the training will:

  • Be able to explain what the new, innovative field of Digital Humanities/Digital Scholarship is and discuss the key concepts.
  • Be able to identify and discuss the DH/DS contributions within their field and use the appropriate terminology.
  • Be able to identify opportunities for DH/DS in their own classrooms and fields.
  • Be able to use a number of tools to support DH/DS practices, such as Omeka and Neatline digital exhibition tools, XR/VR application to classrooms, Google Suite and Adobe.
  • Be able to design and apply high-impact learning practices based on critical digital pedagogy using DH/DS technologies.
  • Create one DH/DS module that they include in their syllabus and classroom activities or one digital project.
  • Assess and reflect on their own new critical digital pedagogy practices.
  • Consider multiple modalities for meeting similar learning objectives, attending to considerations of accessibility. 
  • Be able to discuss and identify possibilities for DH/DS scholarship and related publishing in their own field.

Core Curriculum

Introduction to DH/DS: What is DH/DS?  (2 hours)

January 31 from 12-2pm| Taught by J. Ashley Foster

Workshop description: 

Digital Humanities/Digital Scholarship is an interdisciplinary, expansive field with a variety of sub-specialities, practices, critical approaches, and methodologies.  The field has often struggled to define itself, and indeed creating space for an inclusive DH/DS can be akin to defining art: you know it when you see it, but coming up with a technical, exhaustive definition is challenging.  This interactive workshop will situate us within the DH/DS community by reviewing a number of definitions from a collection of diverse scholars, gaining an overview of the various sub-fields, examining how DH/DS is integrated into discipline-specific research, and analyzing different DH/DS projects to offer concrete examples. The assignment module for completion will be identifying two DH/DS projects in your specific field and articulating why you consider them significant to the field. 

Workshop Learning Objectives:

  • To be able to recognize and identify the distinction between DH/DS projects and other online activity 
  • To ascertain a working definition of DH/DS
  • To become familiar with the variety, sub-specialities, and directions of DH/DS
  • To see how your field is engaging with DH/DS  

 

Situating Yourself Within DH/DS (2 hours)

February 7 from 12-2pm | Taught by J. Ashley Foster

Workshop Description:

This workshop continues the introduction of the last workshop to help to situate yourself and your own work within DH/DS.  It offers an overview of critical approaches and scholarship within DH/DS and introduces the conversations within the scholarly community.  Not only does this workshop offer a number of resources to consider for publication, conferences, and collaborative professional developments, it also asks that you as a member of the workshop think about your own work and reflect on how DH/DS might transform your own teaching and scholarship. 

Workshop Learning Objectives:

  • To introduce workshop members to criticall approaches to DH/DS
  • To expose members to the scholarship and conference venues for their own publications and professional development 
  • To introduce the current scholarly conversations within the field 
  • To encourage workshop members to think creatively and expansively about their own field and scholarship practices 

 

Elective Curriculum (attendance of 5 workshops; completion of 3 modules)

Towards an Intersectional, Feminist DH (2 hours)

February 14 from 12-2pm | Taught by J. Ashley Foster

Workshop Description:

“Design is fundamental to feminist digital humanities” writes Suzanne W. Churchill, Linda A. Kinnahan, and Susan Rosenbaum.  Roopika Risam also points out how design is a foundational element of intersectional DH, a DH that contends with the complexities of how identity demographics and systems of power shape technology, projects, and our discourse as a whole.  This workshop introduces the theories behind intersectional, feminist DH with an eye towards accessibility and Universal Design for Learning. It will ask us to consider ways that we can create from a social justice perspective. 


Workshop Learning Objectives:

  • Be introduced to main debates and conversations in DH 
  • Be introduced to how DH includes discourses of intersectionality, feminism, postcolonial theory, critical race theory, accessibility, and ethnic studies.  
  • Consider ways to integrate these values and principles into project design. 

 

XR1-Intro to Extended Reality (2 hours)  

February 28 from 12-2pm | Taught by Keaton Johanson

Workshop Description: 

What is XR/VR/AR/MR?! Let’s demystify XR (Extended Reality) and Virtual Environments. These technologies have easy applications to all disciplines. Participants will get a peek under the hood of Virtual Environment development to see how it can be applied to different scenarios and for different use cases. We will address lingo, FAQs, resources, and content creation pipelines. In-person participants will have the option to try a VR experience.

Workshop Learning Objectives:

  • To be able to define XR/VR/AR/MR
  • To be able to identify applications of XR and Viritual Environments to your field 
  • To become familiar with industry standard lingo for virtual envirnoments 
  • To become familiar with resources for developing virtual envirnoments 

Intro to Unreal (2 hours)

March 7 from 12-2pm | Taught by Keaton Johanson 

Workshop Description:

This workshop explores a free, powerful tool for developing custom virtual environments, called Unreal Engine. This tool has a large breadth of applications, so we will explore some of the many possibilities Unreal offers. In-person participants will have the opportunity to get their hands dirty with an Unreal tutorial. 
XR1 workshop not required.

Workshop Learning Objectives:

  • To be able to identify assets to be used in virtual environments
  • To be able to identify applications of virtual environments to your field
  • To become familiar with industry standard lingo for virtual environments
  • To become familiar with game engines for developing virtual environments

XR3-Hands-On Virtual Reality (2 hours)

March 21 from 12-2pm | Taught by Keaton Johanson

Workshop Description: 

We will use Unreal Engine’s VR template to develop some simple interactions and test a VR application.
XR1 and/or XR2 workshops or equivalent knowledge recommended.

Workshop Learning Objectives: 

  • To add simple elements to a VR environment
  • To become familiar with elements of VR development
  • To become familiar with VR hardware for testing

Omeka (2 hours)

March 28 from 12-2pm | Taught by J. Ashley Foster 

Workshop description: 

Digital exhibitions are a major component of Digital Humanities/Digital Scholarship, and allows scholars to curate items in a contextual, historicized, annotated, and analyzed way.  In this workshop, we will learn the basics of the content management system Omeka. Scholars have used this to curate data, archives, art works, student projects, and many more possibilities. 

Workshop Learning Objectives: 

  • To create an instance in Omeka
  • To add items to Omeka that include the metadata in the fields specified
  • To create a small digital exhibition
  • To think about and discuss how Omeka might be used in your field

Neatline (2 hours)

April 11 from 12-2pm | Taught by J. Ashley Foster

Workshop Description: 

Neatline is a popular plugin to Omeka.  It is a mapping software that allows one to map or annotate a base image in infinitely creative ways.  This workshop will teach the basics of Neatline. 

Workshop Learning Objectives: 

  • To become familiar with the many uses of Neatline and gain experience engaging with it
  • To create a Neatline exhibition from Omeka
  • To create a base layer
  • To add an annotation and an item to the base layer
  • To engage with Neatlines many features

Adobe Photoshop (2 hours)

April 18 from 12-2pm | Taught by Laura Huisinga

Workshop description: 

The Adobe Photoshop workshop will cover how digital photo collage can be used in any course to support student learning, and concept retention and foster engagement as a high-impact practice. Faculty will discuss how they plan to use digital photo collages to support their curriculum and how it fits into the innovative field of Digital Humanities/Digital Scholarship. Short activities in photoshop, both desktop and mobile versions, will be conducted during the workshop. Faculty will learn how to introduce Photoshop to their students and provide additional resources for student support.

Learning Objectives: 

  • Be able to explain and give an intro demo on photoshop to their students
  • Be able to explain why projects that incorporate graphics, photo collage, or imagery benefits student learning and engagement
  • Be able to apply a graphic, photo collage, or imagery project to their course content

Adobe AfterEffects (2 hours)

April 25 from 12-2pm | Taught by Laura Huisinga

Workshop description:

The Adobe After Effects workshop will cover how the creation of motion graphics/video can be used in any course to support student learning and concept retention and foster engagement as a high-impact practice. Faculty will discuss how they plan to use the creation of motion graphics/video to support their curriculum and how it fits into the innovative field of Digital Humanities/Digital Scholarship. Short activities in After Effects will be conducted during the workshop. Faculty will learn how to introduce After Effects to their students and provide additional resources for student support. Motion graphics are great for presentations and demonstrating an understanding of complex concepts.

Workshop Learning Objectives:

  • Be able to explain and give an intro demo on After Effects to their students
  • Be able to explain why projects that incorporate motion graphics benefit student learning and engagement
  • Be able to apply a motion graphic project to their course content

Adobe for Tablets (2 hours)

May 2 from 12-2pm| Taught by Laura Huisinga  

Workshop Description:

The Adobe for Tablet workshop will introduce the collection of adobe tablet apps and how they can be used for stand alone creations or as an entry point leading into the desktop based adobe programs. Creating content with adobe mobile apps can be used in any course to support student learning and concept retention and foster engagement as a high-impact practice. Faculty will discuss how they plan to use adobe mobile apps to support their curriculum and how it fits into the innovative field of Digital Humanities/Digital Scholarship. Short activities using multiple adobe apps will be conducted during the workshop. 

Workshop Learning Objectives: 

  • Be able to explain and give an intro demo on Adobe Tablet Apps to their students
  • Be able to explain why projects that incorporate graphics/photo collage/motion graphics/video benefit student learning and engagement
  • Be able to apply a graphic project created with adobe tablet apps to their course content

End of Year Gathering (2 hours) (does not count towards electives)

May 9 from 12-2pm | Taught by J. Ashley Foster

Description:  

End of the semester salon gathering.  An opportunity to share the work we have completed, ideas for further expansion of DH, and dreams for what we want to create. 

 

 

Apply Here